Battlefield Hardline: 'Derailed' Multiplayer Map
Soon after joining Visceral and coming off the back of my work on 'Downtown' multiplayer map, I was given the responsibility as a World Builder/Senior Env Artist to bring one of the larger multiplayer maps for BF:Hardline to final. Given to me by the DICE LA team, it was in poor shape, not only was it not performing it looked terrible. The main layout was covered but the inner layout of different areas needed an overhaul to work with wheeled MP vehicles and on-foot flow. I also promised to deliver air vehicle gameplay which is a massive performance challenge, achieved both on PC AND PS3. I had help in a couple of areas from Tri Minh Do.
To achieve this I broke the work down into these main categories:
- Organisation (i ALWAYS start here!)
- Backdrop Production
- World Building Overhaul
- Set Dressing
- Material & Texture Polish
- Terrain Polish
- Lighting
- Profiling
- Optimization