BFH: MP 'Derailed'
BFH: MP 'Derailed'

Battlefield Hardline: 'Derailed' Multiplayer Map

For the Derailed multiplayer map I was the Lead Environment Artist and World Builder and my responsibilities were the following:

- Heavy Re-organization
- World Building Overhaul & Design Layout
- Some Asset Production
- Lots of Asset, Texture & Material Polish
- LA River Textures & Materials
- Lots of Set Dressing in "Waves"
- Re-authoring Terrain Layers & Sculpting
- Track Authoring and Placement
- Backdrop Authoring
- 'Levolution' Polish Direction
- Outsource Management
- Managing and Mentoring a junior artists
- Supervision of 3 other artists from Senior to Mid
- Heavy Profiling & Optimization
- Implementation of Helicopter Gameplay

Special thanks to Tri Minh Do for his World Building Areas and Shawn Foreman for the awesome 'Levolution' Train and World Building

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