Battlefield Hardline: 'Precinct 7' Multiplayer Map
For the Precinct 7 multiplayer map I was the Lead Environment Artist and World Builder and my responsibilities were the following:
- Concept and 1 Sheet or "X" of the map
- Art Direction & Reference Gathering
- Design Layout and World Building
- Greybox Modelling & Blockout for the Majority of the Map
- Some Asset Production
- Terrain Layers and Sculpting + Track Authoring and Placement
- Backdrop Authoring
- 'Levolution' Concept & Direction
- Brick Wall Modular Kit
- Tall Warehouse Containing 'Levolution'
- Outsource Management
- Managing and Mentoring 2 junior artists
- Profiling & Optimization
Special thanks to Dennis Glowacki & Matt Christmann