Shipping Channel
Screenshot from one of the Shipping Channel maps

Screenshot from one of the Shipping Channel maps

Modular Kit

Modular Kit

Platform Edge horizontally tiling texture and Platform Floor Tile

Platform Edge horizontally tiling texture and Platform Floor Tile

Platform Edge Texture set

Platform Edge Texture set

Platform Edge LODs

Platform Edge LODs

Crane Structure LOS Cover Object

Crane Structure LOS Cover Object

Crane Structure LOS Cover Object topology

Crane Structure LOS Cover Object topology

Crane Structure LOS Cover Object textures created in Substance Painter

Crane Structure LOS Cover Object textures created in Substance Painter

Crane Structure LOS Cover Object UVs with reuse and mirroring

Crane Structure LOS Cover Object UVs with reuse and mirroring

Shipping Channel

The 'Shipping Channel' aka 'Rooftop' environment set from the VR title Raw Data - © Survios Inc
HTC Vive, Oculus Rift and PSVR @ 120hz

It was an honor working on Raw Data as a Senior Environment Artist producing the bulk of the environment work but also collaborating with the awesome team at Survios. I wouldn't say it is AAA but we did our damnedest to get as close as possible with the tight deadlines and technical restraints!

Credits:
Me: Greyboxing, Modular Design, Final Layout and World Building, Lighting Design, First Pass Lighting, All Assets Highlighted in Breakdowns, Cables, Optimization
Daniel Xaio: Art Direction, Concept Art, Sky Dome
Kevin Andersen: Lighting, VFX Technical Lighting, Optimization, UE4 Guru
Andrew Abedian: Design Layout, UE4 Guru
Keith Bruns: Arc Flood Lights
Reed Casey: Cover Props, Barriers, Crane & Floor Light Assets, Backdrop Props
Justin Coury: First Pass Platform Pieces, Container Frame, Technical Implementation

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