Showroom
A majority of the large architectural pieces were modeled straight up without baked normals using only generic materials.

A majority of the large architectural pieces were modeled straight up without baked normals using only generic materials.

A majority of the large architectural pieces were modeled straight up without baked normals using only generic materials.

A majority of the large architectural pieces were modeled straight up without baked normals using only generic materials.

A majority of the large architectural pieces were modeled straight up without baked normals using only generic materials.

A majority of the large architectural pieces were modeled straight up without baked normals using only generic materials.

Display Partition which housed a hologram in the middle.  Hard surface design by me leaning on my Product Design training.

Display Partition which housed a hologram in the middle. Hard surface design by me leaning on my Product Design training.

Display Partition which housed a hologram in the middle.  Hard surface design by me leaning on my Product Design training.  Wireframe

Display Partition which housed a hologram in the middle. Hard surface design by me leaning on my Product Design training. Wireframe

Sub-d hi res mesh for the main body.

Sub-d hi res mesh for the main body.

Hi res floaties

Hi res floaties

Display Console for interaction when in the training area.  Holograms on top and GUI on the black parts.

Display Console for interaction when in the training area. Holograms on top and GUI on the black parts.

It's a Desktop Tower?

It's a Desktop Tower?

High poly sub-d mesh for the main body.

High poly sub-d mesh for the main body.

High poly floating details

High poly floating details

Display Stand to sit underneath the Bot Showcases

Display Stand to sit underneath the Bot Showcases

The training area matrix cube

The training area matrix cube

Showroom

The 'Showroom' environment set from the VR title Raw Data - © Survios Inc
HTC Vive, Oculus Rift and PSVR @ 120hz

It was an honor working on Raw Data as a Senior Environment Artist producing the bulk of the environment work but also collaborating with the awesome team at Survios. I wouldn't say it is AAA but we did our damnedest to get as close as possible with the tight deadlines and technical restraints!

Credits:
Me: Greyboxing, Modular Design, Final Layout and World Building, Lighting Design, First Pass Lighting, All Assets Highlighted in Breakdowns
Daniel Xaio: Art Direction, Concept Art, Sky Dome
Kevin Andersen: Lighting, VFX, Technical Lighting, Optimization, Backdrop
Keith Bruns: Furniture
Reed Casey: Terminal Props
Justin Coury: Columns, Optimization & Integration

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