Cliff and Hill Pieces Interconnecting
Cliff and Hill Splinemesh Usage
Cliff and Hill Material Usage
The 'Botanical Gardens' environment set from the VR title Raw Data - © Survios Inc
HTC Vive, Oculus Rift and PSVR @ 120hz
It was an honor working on Raw Data as a Senior Environment Artist producing the bulk of the environment work but also collaborating with the awesome team at Survios. I wouldn't say it is AAA but we did our damnedest to get as close as possible with the tight deadlines and technical restraints!
Credits:
Me: Art Layout, World Building, All Assets Highlighted in Breakdowns, Final Relighting (Relight not in game), Optimization, Sequential Splinemesh Concept
Kevin Andersen: Game Lighting, VFX, Optimization
Keith Bruns: Maglev Track and Tram
Lauren Lehman: Tram Stairs, Lanterns
Rodrigo Brea: Trackside Generators, Signage, Gravel Ridges, Bamboo
Christina Orcutt: Cherry Blossom Trees
Justin Coury: Interior (Not Shown), Optimisation, Organisation, Budha