Botanical Gardens
Botanical Gardens - Soul Decrypt Map

Botanical Gardens - Soul Decrypt Map

Cliff to hill piece

Cliff to hill piece

Cliff A piece

Cliff A piece

Cliff B piece

Cliff B piece

Hill A piece

Hill A piece

Hill B piece

Hill B piece

Cliff and hill splinemesh interconnecting pieces

Cliff and hill splinemesh interconnecting pieces

Cliff and hill splinemesh interconnecting pieces proxy/greybox

Cliff and hill splinemesh interconnecting pieces proxy/greybox

Cliff and Hill Pieces Interconnecting

Cliff and Hill Splinemesh Usage

Cliff & Hill master material

Cliff & Hill master material

Cliff and Hill Material Usage

Cliff to Hill baked mask and normal texture

Cliff to Hill baked mask and normal texture

Cliff to Hill high poly sculpt from ZBrush

Cliff to Hill high poly sculpt from ZBrush

Cliff to Hill low poly topology

Cliff to Hill low poly topology

Cliff to Hill substance masks and normal map.

Cliff to Hill substance masks and normal map.

Boulder kit

Boulder kit

Boulder A

Boulder A

Boulder A wires

Boulder A wires

Boulder A

Boulder A

Boxwood Leaved Holly shrub cluster with foliage instanced leaf alphas

Boxwood Leaved Holly shrub cluster with foliage instanced leaf alphas

Boxwood Leaved Holly shrub components

Boxwood Leaved Holly shrub components

Boxwood Holly leaf alphas

Boxwood Holly leaf alphas

Boxwood Holly leaf masked foliage material

Boxwood Holly leaf masked foliage material

Boxwood tiling SSS material

Boxwood tiling SSS material

Visitor Center ground level, facade and interior modular kits

Visitor Center ground level, facade and interior modular kits

Visitor Center ground floor modular pieces

Visitor Center ground floor modular pieces

Visitor Center ground floor modular texture set

Visitor Center ground floor modular texture set

Visitor Center ground floor modular texture set

Visitor Center ground floor modular texture set

Visitor Center main entrance asset

Visitor Center main entrance asset

Visitor Center main entrance asset texture set

Visitor Center main entrance asset texture set

Visitor Center main entrance asset topology

Visitor Center main entrance asset topology

Botanical Gardens PvP Maps Screenshots - Once the environment kit was built, PvP Maps took around 2 days to build.

Botanical Gardens PvP Maps Screenshots - Once the environment kit was built, PvP Maps took around 2 days to build.

Botanical Gardens

The 'Botanical Gardens' environment set from the VR title Raw Data - © Survios Inc
HTC Vive, Oculus Rift and PSVR @ 120hz

It was an honor working on Raw Data as a Senior Environment Artist producing the bulk of the environment work but also collaborating with the awesome team at Survios. I wouldn't say it is AAA but we did our damnedest to get as close as possible with the tight deadlines and technical restraints!

Credits:
Me: Art Layout, World Building, All Assets Highlighted in Breakdowns, Final Relighting (Relight not in game), Optimization, Sequential Splinemesh Concept
Kevin Andersen: Game Lighting, VFX, Optimization
Keith Bruns: Maglev Track and Tram
Lauren Lehman: Tram Stairs, Lanterns
Rodrigo Brea: Trackside Generators, Signage, Gravel Ridges, Bamboo
Christina Orcutt: Cherry Blossom Trees
Justin Coury: Interior (Not Shown), Optimisation, Organisation, Budha

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