Whilst at Criterion before I started work on NFS:Rivals I was asked alongside Chris Bense to produce artwork in V-Ray to mimic the PBR workflow we would later integrate into Frostbite. It was a great change of discipline doing offline renders and we were helped by Noah Klabunde doing the direction and Mike Godsey our fearless producer.
- All terrain, road and street furniture
- Exterior shaders and texture maps
- Lighting and rendering
- V-Ray operation and tutition
Car was CAD from the manufacturer and the Building was built by Chris Bense