Need for Speed: Most Wanted
When I first joined Criterion I was mainly focused on asset creation but this soon turned to managing large areas of the map and giving feedback for assets.
By the end of production myself and Max Boughen (Lead Env) formed a two-man crack-team and went through the whole game getting everything up to scratch. We were kicking tires and lighting fires!
Main Game:
- Asset creation
- World Building & Set Dressing
- Macro terrain painting and breakup
- Mucho Asset Polish across the board
- Mucho World building across the board
- Optimization