NFS: Rivals Roads
NFS: Rivals Roads

Need for Speed: Rivals

A small part of any racing game are roads, and whilst working at Ghost Games I took over the responsibility for the roads after my Lead, Max Boughen, had made the first layout and "in roads". I had fun taking these screenshots, so enjoy! 😊

The screens here are a large part of what the great team at Ghost/Criterion Games achieved and I only played a small part in that by managing a small team to complete the roads. We overcame the problems with a redundant and abandoned road tool and frequent "check under's" in perforce!

Special thanks to Claudio Clemente (before he became a super star Character Artist!) for his dedication and great attitude under much pressure, monotony and frustration. Couldn't have done it without you bud!

Our experience and turmoil compelled me to force the team to build a new road tool under my initial concept and direction to much success. Ghost Sweden use that tool for the NFS franchise to this day.