Unreal Screenshot in my self-made showcase environment.
Detail Lighting with a wire frame material overlay.
This is how the ring was broken up into separate assets for optimal light bakes.
This is the geometry used for baking the textures
Texture geo in Maya
Texture geo UV's, 5 sets/UDIM's. 2nd and 3rd are aspect 2:1 so looked stretched here into 1:1. 5th UV are tiling across U.
Inner Cavnas texture set with logo. Eventually the logo was broken out into a separate element in the shader.
Canvas Edges texture set.
Ropes & Pads texture set with alpha (not shown) to represent the colored areas.
Metal Framework texture set.
Wood & Foam Underlay tiling texture set.
The Canvas Subsurface material with Fresnel
Creed: Rise To Glory - Old Boxing Ring Asset
Old Boxing Ring asset made for the game Creed: Rise To Glory. This ring along with some extra pads I made were used across the whole game for most boxing environments.
All work seen here is done by myself in its entirety including reference gathering excluding the boxer and stool size ref props that are grayed out.